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Post by alanwalker on Dec 11, 2017 7:22:09 GMT
Hii... As strange as that sounds let me explain I just started working on a Multiplayer Game using Multi Online Kit which uses Unity's Networking Classes. By default I can only Host a Multiplayer Game from a Host/PC that is behind a Firewall with a Certain Port Open. So all Clients will be able to Connect to the Game Hosted behind the Private Network that has the Particular Game Port Open on it's Firewall. But that means all Hosts (player Hosts) need to Configure their Firewall to Host Games which is Annoying and will probably Kill the Game if Players had to do that in order to Host Games. Thanks..! For More Details: Device Explainer Video
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